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FAST LIFE
by
Mark Haugan
COMMODORE MICROCOMPUTERS MAGAZINE
March/April 1986
p.113
Life programs such as FAST LIFE are
simulation games that model the
growth patterns of populations--
usually bacterial colonies. While
this might not seem an interesting
subject for a program, Life games
have remained a favorite for years.
One reason for their popularity is
their ability to create an almost
infinite variety of paterns from only
a few rules governing life in a
bacterial colony.
The growth pattern the colony takes
is derived from the configurations of
individual cells-- some
configurations are certain death for
the member cells while others are
stable.
Much of Mark Haugan's FAST LIFE is
written in machine language, so each
generation evolves very quickly.
You may stop the program at any
time, however, by hitting the space
bar. RETURN will resume the
sequence.
To begin FAST LIFE, you must first
set the configuration of your
original colony. The first screen
that you see in FAST LIFE is black
and has a flashing cursor.
Use the cursor keys to move the
cursor to the position you want a
cell; then use the asterisk key to
turn on the cells. The space bar may
be used to erase activated cells.
Hitting RETURN brings your colony
to life. To stop the simulation,
press "Q". You will then be asked if
you wish to try another pattern. If
you answer yes, you will begin the
program again. If not, you will be
returned to LOADSTAR.
Of special interest to the
mathematically inclined is the
discovery of stable configurations of
cells and of the algorithims
governing pattern generation.
And for the rest of us, the
patterns generated by FAST LIFE can
be endlessly fascinating, for like
its namesake, LIFE's possibilities
are almost infinite.
FILES REQUIRED:
FAST LIFE
{$ed}---------<end of article>------------